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AUDIORemote / Global•Full-time•3+ Years

Technical Sound Designer

Audio is half the soul of HOOKSGAME. We are looking for a Technical Sound Designer who obsessively crafts visceral gunfire, punchy mechanical movement, and oppressive ambient atmospheres using Wwise and Unreal Engine.

APPLY FOR THIS ROLE

// KEY RESPONSIBILITIES

  • ▸Author original high-impact sound effects (weapons, sci-fi technology, creatures, environmental physics).
  • ▸Implement and maintain complex audio systems in Wwise and Unreal Engine blueprints / C++.
  • ▸Tweak spatial acoustics, occlusion algorithms, and real-time DSP modulation.
  • ▸Conduct field recording and Foley sessions to harvest bespoke source audio material.

// ROLE REQUIREMENTS

  • ▸3+ years experience in interactive game audio design with shipped titles.
  • ▸Proven mastery of Wwise, Reaper / Pro Tools, and modern sound design plug-ins.
  • ▸Solid understanding of Unreal Engine audio systems and optimization.
  • ▸Portfolio showcasing exceptional sound synthesis and tactile weapon Foley.

// BONUS QUALIFICATIONS

  • +Background in modular synthesis and psychoacoustics.
  • +Basic scripting knowledge in C++ or Python.

// WHAT WE OFFER

Full remote flexibility worldwide.
Home studio equipment budget.
Collaborative, audio-revering game production culture.
Studio equity participation.

READY TO SHAPE THE UNIVERSE?

Please include your portfolio, resume, and a brief note on why HOOKSGAME speaks to you.