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HOOKSGAME
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ART & DESIGNIstanbul, TR / Hybrid•Full-time•6+ Years

Lead Environment Artist

We are looking for a visionary Lead Environment Artist to direct the spatial world-building of Renegade. You will own the aesthetic benchmark of our 3D environments, from macro structural silhouettes to micro-texturing and atmospheric storytelling.

APPLY FOR THIS ROLE

// KEY RESPONSIBILITIES

  • ▸Set the artistic direction and production benchmarks for environment art teams and external outsource partners.
  • ▸Model, texture, and light hero architectural assets utilizing Nanite and PBR workflows.
  • ▸Collaborate with level designers to ensure visual storytelling reinforces navigation, combat sightlines, and pacing.
  • ▸Ensure environment assets strictly adhere to performance budgets without sacrificing atmospheric fidelity.

// ROLE REQUIREMENTS

  • ▸6+ years experience in AAA or high-end indie game development as an environment artist.
  • ▸Mastery of Maya / Blender, ZBrush, Substance 3D Painter / Designer, and Unreal Engine 5.
  • ▸Exceptional eye for architectural form, industrial design, composition, and cinematic lighting.
  • ▸Strong leadership and constructive feedback skills.

// BONUS QUALIFICATIONS

  • +Experience setting up Houdini procedural world-generation pipelines.
  • +Background in sci-fi, industrial brutalism, or cyberpunk visual world-building.

// WHAT WE OFFER

Competitive salary and profit-sharing equity incentives.
Creative freedom to define the signature look of a brand-new IP.
Latest workstation hardware (RTX 4090/5090 class) and dual OLED monitors.
Generous conference and professional learning budget.

READY TO SHAPE THE UNIVERSE?

Please include your portfolio, resume, and a brief note on why HOOKSGAME speaks to you.